duelacademynpcs (
duelacademynpcs) wrote2017-09-24 05:07 pm
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[DUEL FESTIVAL - DAY 7]
*It's the seventh day of the Festival, in the morning.
And to a lot of people's surprise, it seems like everything's getting packed up. Most of the booths and stands are closed down and getting put away, but it looks like the day's main event is still planned to commence. On the schedules everyone can access, there is only one event for the arena: "Wonder Quartet".
Up until this point, everyone assumed this to be basically a regular tournament to top off the event while everyone enjoyed their final day, but it seems like there's something more, with how hurried the organizers are.
Notably though, around the areas where screens are set up to show dueling video, online streams, and at the arena, there's two countdowns present-- one being for in a few minutes to something simply noted as "Announcement", and the other being for the oft-rumored "Wonder Quartet", a half-hour after that, starting at noon.
Best thing to do right now is to head for the arena, or watch one of the screens present or on your computer/phone/internet device of your choice.*
(([Log Files Go Here]))
And to a lot of people's surprise, it seems like everything's getting packed up. Most of the booths and stands are closed down and getting put away, but it looks like the day's main event is still planned to commence. On the schedules everyone can access, there is only one event for the arena: "Wonder Quartet".
Up until this point, everyone assumed this to be basically a regular tournament to top off the event while everyone enjoyed their final day, but it seems like there's something more, with how hurried the organizers are.
Notably though, around the areas where screens are set up to show dueling video, online streams, and at the arena, there's two countdowns present-- one being for in a few minutes to something simply noted as "Announcement", and the other being for the oft-rumored "Wonder Quartet", a half-hour after that, starting at noon.
Best thing to do right now is to head for the arena, or watch one of the screens present or on your computer/phone/internet device of your choice.*
(([Log Files Go Here]))
Re: [Kaiba Land - Ancient Ruins Zone]
But around the Lost Towers area is where Landrobe has ended up at the moment, looking around at the overgrown plants.
It's... kinda impressive to see just how detailed this all is.*
Re: [Kaiba Land - Ancient Ruins Zone]
Re: [Kaiba Land - Ancient Ruins Zone]
... Hello there.
Re: [Kaiba Land - Ancient Ruins Zone]
Re: [Kaiba Land - Ancient Ruins Zone]
And I like to think I did "okay".
Re: [Kaiba Land - Ancient Ruins Zone]
Re: [Kaiba Land - Ancient Ruins Zone]
It's a game of survival, right now.
Re: [Kaiba Land - Ancient Ruins Zone]
::Grabs the sword forming her D-Wheel's Duel Disk. It looks enormous and weighty as she pulls it off the D-Wheel.::
Duel me.
Re: [Kaiba Land - Ancient Ruins Zone]
Fine. Choose the path of the traveler, here.
The left is something you know. The right is something you don't.
Re: [Kaiba Land - Ancient Ruins Zone]
::Her Duel Disk attaches to a metal guard on her arm. Magnets maybe.::
Duel Summary
The duel started off strong with Tsurugi summoning Meteor Black Comet Dragon and dealing burn damage off the bat, establishing her field right from the start. Landrobe responded defensively, buying himself a turn in order to set his own plans in motion, while also setting up his Pendulum Scales with his Qliphort monsters.
From Landrobe's next turn, however, the moves on both duelists' ends were a flurry of action. Landrobe tribute-summoned for Qliphort Disk, summoning out more monsters from his deck in preparation for his Pendulum Summons. Tsurugi responded in turn to increase the attack of her Meteor Black Comet Dragon, and when that failed to make an impact other than damage, thanks to Tenacity, summoned out Buster Dragon.
Then Landrobe Pendulum Summoned, Tribute Summoning for Qliphort Stealth to remove Meteor Black Comet Dragon from the field. He proceeded to clear her field of monsters through attacks, but failed to deal a critical blow thanks to the use of Action Cards.
Tsurugi was not one to take this lying down, however, and she quickly responded with multiple summons. Buster Blader, Red-Eyes Darkness Metal Dragon, Buster Dragon, and Buster Blader, the Dragon Destroyer Swordsman, who then effectively sealed Landrobe's field. With 5500 total ATK from the Dragon Destroyer Swordsman, it seemed as though this'd be the end for Landrobe, but he managed to nab up Block Draw, turning the blow into a minor advantage for him. Not that this deterred Tsurugi, however, as she responded in return, equipping her Dragon Destroyer with Dragon Buster Destruction Sword, sealing his Extra Deck summons.
However, the card Landrobe drew through Block Draw was Mystical Space Typhoon, allowing him to free up his Extra Deck once more. From there, he put everything to his last chance to try to take out her field, and managed to grab up Detour, negating Buster Dragon's effect that forced his monsters into submission.
From there, he managed to tribute summon Apoqliphort Skybase, taking control of the Dragon Destroyer himself to deal heavy damage to Tsurugi. However, he failed to destroy Buster Dragon, and as the turn ended, so did the Action Card's effect.
While Tsurugi showed restraint in taking him out entirely during her next turn, having gotten back the Dragon Destroyer, it was clear that he was unable to go for another Action Card, thanks to his limited stamina, and accepted that it was at the end of the line after she sealed his Extra Deck summons once more. From there, she recognized his skill, and ended the duel.
Re: Duel Summary
However in the end, Akashiro's Dragon Buster sealed the deal, and ended the Duel with her Buster Dragon-Dragon Destroyer combo!
It's expected both of these Duelists, provided Landrobe can find more Shards of Power, are likely contenders for the Quartet!
[Obelisk Force Story]
Landrobe had been making his way through the Quartet after that first loss, the ruins sheltering him for the most part. But his energy was at an all-time low, and he knew, he knew he didn't have the stamina for this type of thing. He knew it, but he didn't want to give up just yet.
But a wrench had been tossed into his plans. Some guy in a mask and a blue uniform showed up-- it looked like a Duel Academy uniform, only more... military-style? He wasn't sure what he was looking at, and he was tired, but soon as the guy started to approach him, he could sense it under his skin. Threat. This guy was a threat. He was threatening him. And not just in the sense of trying to take his Shards, he could see it in the smirk on his face. His body language.
He told him to give up quietly. That it'll be over quickly if he does that. He didn't like how that sounded, and he summoned up the energy to look obstinate and rebellious. When the strange-masked person raised his disk, he knew he was being told to duel. Even as he tried to move and escape, a tether shot out to grab his disk, keeping him there.
He had to duel here, no matter what. And he'd have to end it quickly.
And quickly he did. Within two of his turns, he was able to defeat his opponent-- but it was close even then. With the current rules of the Wonder Quartet, his LP was at 4000. And his opponent... either it was intentional or planned, but Ancient Gears. Those Ancient Gears were made to inflict heavy burn upon him, and if he hadn't finished it then and there, there was no mistaking that his opponent would've been able to overwhelm him easily.
The problem was that when he beat the first guy, two more came out from the ruins, grinning and raising their disks, and he ended up dragged into another duel. This time against two.
And these two didn't fool around, getting out first-turn Ancient Gear Golems and a Ancient Gear Hydra, clearly showing that they meant business. Landrobe responded in turn, managing to clear out the opponent's monsters, but not until they got out a fusion-- Megaton Ancient Gear Golem. But Landrobe was once again able to overwhelm it with his Qlis, and he thought he was safe--
Until three more of these guys appeared. There was no end.
At this point, he realized he was in an endless effort. Whoever these guys were, they had no intention on letting him go. They might even just be playing with him, at this point. He knew he couldn't outrun anyone right now, and he didn't want to find out what they planned to do with him once he gave up.
So, he did the only thing he could do. He broke the black collar around his neck.
... now, it had to be a shock as it was for the Obelisk Force members, that someone was managing to give them such a hassle. The use of Pendulum cards were still pretty confusing to them, but they figured numbers were enough to overcome anyone.
But they couldn't handle someone just up and vanishing from sight. And try as they might, they found that they could no longer locate their current prey.
... But they did end up finding new prey to hunt, as time went on. And maybe Landrobe was lucky to have escaped for now. But not a whole lot of other people have that type of convenience at hand.